Camera Operator Animation Job Description Sample
Freelance Camera Operator (R10003989)
OVERVIEW OF THE COMPANY
Fox News Channel
Fox News Channel (FNC) is a 24-hour all-encompassing news service dedicated to delivering breaking news as well as political and business news. A top five cable network, FNC has been the most-watched news channel in the country for more than 14 years and according to a Suffolk University/USA Today poll, is the most trusted television news source in the country. Owned by 21st Century Fox, FNC is available in more than 90 million homes and dominates the cable news landscape, routinely notching the top ten programs in the genre.
Fox News is looking for Freelance Camera Operators to provide coverage for Staff Operators who may be on vacation, out sick or assigned to additional programming beyond their normal duties. As a Freelance Camera operator you will perform the same or similar duties as staff operators to include Robotic, Pedestal, Jib and Handheld cameras.
A SNAPSHOT OF YOUR RESPONSIBILITIES
Zoom, pan, tilt, focus, ped, dolly and track shots while maintaining focus and framing
Set up television production facilities for live and recorded programs
Perform set changes and move set pieces and gear/equipment
Test clean and maintain broadcast equipment
Follow a shot list, while choosing the angles and distances
Listen carefully to show dialogue and match the shots to the action
WHAT YOU WILL NEED
Bachelor's degree preferred (ideally in the field of Communications, Broadcasting, Radio/TV/Film, Engineering)
Operational knowledge of camera and lens systems
Minimum one-year experience operating Pedestal, Robotic, Jib and Handheld Cameras
Punctual with a positive team oriented work ethic
An understanding of the needs of the viewer and imagine the visual flow of the broadcast
Knowledgeable and versatile in photographic equipment, as well as lighting, composition, and movement
Knowledge of transmission, broadcasting, switching, control and operation of telecommunications systems
Ability to imagine how something will look after it is moved around or when its parts are moved or rearranged
Familiarity with editing to understand how to move the flow of images and limited on-screen action, to create a desirable viewing experience
In-depth knowledge of stationery and portable video cameras
Experience working and communicating effectively in a team-oriented, collaborative environment
Ability to adjust to shifting priorities, demands and timelines through analytical and problem-solving capabilities
Ability to elicit cooperation from a wide variety of sources, including studio and production personnel, engineering, on-air talent, other departments, and management
Ability to present technical ideas and concepts in a user-friendly language
Able to prioritize and execute tasks in a high-pressure environment
We are an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law. We will consider for employment qualified applicants with criminal histories consistent with applicable law.
WMTW-TV has an opening for a part-time production Studio Camera Operator who is a self-motivated, detail oriented, organized multi-tasking team player with strong interpersonal skills that works well under pressure. Ideal candidate will have working knowledge of broadcast production operations.
Responsible for operation of television cameras for a live broadcast
Interact with directors, producers and talent & must remain focused at all times
Will also operate audio console at times, being responsible for all aspects of sound during fast paced newscasts and other projects as needed.
Operate television studio cameras in a live production setting.
Operate studio lights and change bulbs.
Operate Windows-based computer software to prepare video recordings for air.
Punctual attendance for shifts that can start as early as 4am.
Work weekends and holidays as necessary, in support of our 24/7 broadcast operations.
Experience operating professional video cameras in live production.
Experience using Windows-based computer software.
Equivalent military experience will be considered.
Knowledge of robotic camera operation and audio is highly desirable
Ability to rapidly respond properly to issues that unexpectedly arise on air is necessary.
Knowledge of studio lighting.
Ability to climb ladders up to 15 feet and the ability to lift 25 pounds.
Can work flexible hours and shifts including holidays and weekends.
Must be an effective communicator and team-worker, able to work cooperatively with others, sometimes in stressful situations.
Ability to follow instructions quickly and accurately, with attention to detail.
Ability to work from a standing position for a 2-3 hour period.
College graduates with a communications degree preferred
Technical school or completion of college level technical courses a plus.
Military training and experience will be considered.
Animation Programmer Intern
Epic Games Unreal Engine team is looking for an Animation Programmer Intern to join them for the 2019 summer in Cary, North Carolina! This team is responsible for enhancing and maintaining core systems of Unreal Engine 4, as well as optimize them for multiple platforms. You will work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms. As an intern, you are provided with a meaningful experience with high expectations for performance. If you want to build something Epic next summer, this is the opportunity for you!
Your days will include:
Working closely with the Engine team to support animation needs across Epic Games
Animation feature development
Working on optimizations in game
General bug fixing for Fortnite and Unreal Engine
Supporting Epic product releases
Developing solutions to various technical challenges under deadlines
Degree work in CS or related field
Strong C++ knowledge
Excellent math skills, especially matrix math and techniques for solving systems of linear equations
Experience with animation state machines, low level animation systems, and/or physics-based IK systems
Experience with multiple core system tasks such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.
UE4 Gameplay experience is preferred: basics of networking, character movement, and blueprints
This is a paid internship, running May 28 through August 16. All candidates must be eligible to work 40 hours per week on site in Cary, NC.
Manufacturing Design Engineer - Camera Modules
The AR/VR team at Facebook is helping more people around the world come together and connect through world-class hardware and software. As part of the AR/VR Operations team, we are builders who break down barriers to what is possible. Together we design and build manufacturing processes that transforms technology into products.
As a Camera Manufacturing Design Engineer in the AR/VR organization, you will be a critical part of camera system development and manufacturing. Cameras are an integral part of AR/VR systems. You will collaborate across multiple projects with optics engineers, product designers to enable novel AR/VR experiences. You will also work with vendors to develop processes and capabilities to deliver high performance products in high volume and robust quality.
- Drive innovation in imaging solutions for AR/VR products.
Work with Engineering Team to identify the best supplier/partner to meet product requirements from both technical perspective as well as supply chain and manufacturing considerations.
Process stakeholder in camera system design, prototyping, development, manufacturing and system integration for AR/VR products.
Ownership of contract manufacturer component and camera system manufacturing support.
Work with internal cross-functional teams, contract manufacturer camera integrators and component suppliers on DFM and camera module assembly NPI line bring-up.
Work with internal cross-functional teams and supplier teams on characterization, test methodology, system validation and qualification of components (image sensor, lens, electrical components etc.) and camera systems.
Work with internal teams and camera module vendors to define roadmaps, priorities, and custom solutions for AR/VR products.
Provide camera system metrology and validation plan and instructions to internal and/or external design, prototyping and manufacturing groups.
Debug optical/electrical/mechanical issues during camera module development.
Travel both domestically and internationally.
- BS degree in Optical Engineering, Electrical Engineering, Physics or a related field, or equivalent experience.
5+ years of experience in camera module design/manufacturing, optical simulation, metrology, testing and lab work to verify imaging component, and assembly.
Experience with consumer electronics manufacturing, partnering with Asia-based suppliers and contract manufacturers.
Experience working with cross-functional groups.
- MS in Optical Engineering, Electrical Engineering, Physics or a related technical field
Experience or working knowledge of:
Imaging lens design and characterization
Image sensor design, characterization and tuning
Camera module manufacturing processes and production testing
Depth sensing system design and manufacturing
Electrical circuit design and test
Mechanical tolerance analysis
Camera Firmware Platform Engineer
Apple's Camera Firmware Platform team is looking for an extraordinary firmware engineer to drive state of the art technologies for Apple products. As part of the team you would work on core hardware components, including the Apple Image signal processing pipeline, and machine learning neural engine, where you will have the chance to define the way that Apple develops, tests and manufactures all of its products. Our close-knit team fosters an environment of product innovation, rapid product iteration and collaboration at both team and multi-functional levels with a liberating amount of autonomy.
A real passion for embedded software development
Proficiency in C/C++Knowledge of system level runtimes and device driver development
Knowledge of operating systems concepts
Experience writing systems utilizing embedded RTOS such as ThreadX/QNX/VxWorks/FreeRTOS is a plus
Experience in development of multi-thread software
Experience with debuggers such as gdb, lldb, etc...Familiarity with scopes and logic analyzers
Familiarity with hardware such as (UART, SPI, I2C, MIPI, Image Sensor etc)Familiarity with some form of scripting (Bash, Perl, Python )Ability to deliver on tight schedules
Excellent collaborative skills, should be a phenomenal teammate
Exceptional written and verbal communication
In this role you will implement, maintain and pursue problems in our firmware including:Device drivers for the latest SoC blocks, chipsets in Apple. Build a firmware platform for all the upper layer algorithm, including all kinds of Computer Vision algorithm, Camera Image Signal Processing algorithm, and Work with Algorithm team to develop the machine learning based neural network Algorithm for apple products.
Making changes and improvements to the RTOS running on all Apple products. Investigating and implementing new technologies.The role is highly reliant on honed design and debugging skills that cover both HW and Firmware/Software. You will also implement features to support hardware testing and diagnosis of Apple's mobile devices. This is a highly multi-functional product development role and you'll work closely with various teams, like Silicon Design/QA team, Machine Learning Algorithm Team, The environment is dynamic, fast-paced and requires a self-starter attitude.
BS/MS in Computer Science or Electrical Engineering
Director, Animation Technology
Overview and Responsibilities
Oversee all technology operations of the Feature Animation division, which includes Digital Resource management, Core pipeline engineering, Workflow engineering and management, Show setup, Review facilities operation, Post production and Archival support. Collaborate with senior technology and production leadership to strategize, implement and enhance our global pipeline, in line with the long-term Studio goals, while maximizing investment in development efforts. We expect a broad knowledge of Feature Animation and VFX film production techniques and technologies, that covers as many areas of 3D as possible, solid development experience, and a proven history in relevant supervision roles.
Responsibilities to include, but not limited to:
Build a structured Animation technology team to work effectively with the Shows and the larger IT organization at Paramount
Interface with many layers of management and support personnel throughout Paramount Pictures' local, Viacom and International offices, as applicable
Facilitate hardware and software purchases for AT
Manage Animation Technology personnel and workload
Collaborate with Animation Division leadership to strategize and execute technology solutions that fits each Show's needs while balancing the global Studio goals
Partner with the business client to design or re-engineer in order to achieve increased efficiency and effectiveness
Manage Animation production vendor technology relationship, cross-site review needs and overall operational support
Provide on-going oversight and support for managed applications and infrastructure systems; escalating issues as necessary, including performing hands-on correction of problems, if needed
Define, document, and evaluate the current business functions and information needs
Supervise show pipeline and tool development, providing leadership on architecture and methods. Ensure the scalability and reliability of show-developed tools
Partner with VFX Supervisor and R&D/Pipe to address complex show-specific pipeline needs. Break down pipeline and tool development projects into development tasks and assign them to the pipeline team
Ensure effective communication between Leads, Supervisors, R&D and the show's pipeline team, as well as make sure critical information is shared across shows
Standardize show production, archival and backup processes
5+ years of experience as a Senior or Lead Pipeline TD with large-scale visual effects pipelines
Experience planning large projects and forecasting show needs
Expert level understanding of Visual Effects and/or Animation pipelines
Ability to establish priorities, multi-task efficiently, and work with diverse personalities and all levels of creative and technical staff
Excellent communication, collaboration, organizational, problem solving, and management skills
Bachelor's degree in film/animation or equivalent
Informed about the state of computer technology
Flexibility and expediency in figuring out effective ways of working with many vendors located across the globe
Superior communication skills in working with technical and non-technical people and the ability to develop and maintain collaborative relationships among all levels of an organization
Able to work independently and to prioritize tasks effectively
Work well in a team environment and with minimal supervision
Strong system configuration knowledge
Expert knowledge and experience with Python and PyQt
Expert level experience with the APIs and use of Maya, FLIX, Nuke and others is a big plus
Assistant Professor, Illustration/ Animation (Tenure Eligible)
Title Assistant Professor, Illustration/ Animation (Tenure Eligible) Department School of Art (3504) Medical Sub-Speciality Location Main Campus Position Summary
The University of Arizona School of Art is seeking a full-time Assistant Professor (tenure-eligible) to join the Illustration and Design (I+D) program beginning August 2019. The ideal candidate will demonstrate an active professional practice with an emphasis in animation as a tool for visual storytelling.
The I+D program focuses on the development of unique visual voices in the service of communication. The successful candidate will be expected to teach undergraduate and graduate courses in animation and illustration that would include both traditional and digital media. Experience with other time-based formats, such as film, video, book arts, comics and the graphic novel will also be considered.
The new faculty member will collaboratively develop an Illustration and Design curriculum with faculty that positions storytelling through animation as an integral focus for the future of illustrators, designers and their collaborative partners. The successful candidate can expect to teach a 2/2-course load per calendar year.
The University of Arizona is a Hispanic Serving Institution and includes an increasingly diverse student population. It is expected that the successful candidate will effectively demonstrate an ability to contribute to an inclusive learning environment for our students through teaching, mentorship and recruitment.
For more information about the School of Art go to:
About the University:
The University of Arizona is a Research-1, land grant institution.
Outstanding UA benefits include health, dental, and vision insurance plans; life insurance and disability programs; UA/ASU/NAU tuition reduction for the employee and qualified family members; state and optional retirement plans; access to UA recreation and cultural activities; and more!
The University of Arizona has been listed by Forbes as one of America's Best Employers in the United States and WorldatWork and the Arizona Department of Health Services have recognized us for our innovative work-life programs. For more information about working at the University of Arizona and relocation services, please click here.
Duties & Responsibilities
Contribute to the professional illustration/design fields at the national level in pursuit of promotion and tenure.
Teach two 3-credit courses per semester
Contribute to an ever-evolving illustration and design program curriculum in order to address professional developments in the field.
Contribute to service at the division, school, college, university and professional levels
Participation in school and faculty governance and activities
Involvement in Student advisement, recruitment and outreach
Serve on review and thesis committees for graduate students
Mentor graduate students
Mentor and supervise graduate teaching assistants and technicians
Knowledge, Skills, & Abilities
Proficiency in both digital and analog animation techniques
Ability to teach various illustration courses from beginning to graduate level
Image making, storyboarding, character development
MFA in Animation, Illustration, Film or related area.
2 years of university-level teaching experience (including graduate teaching assistantships)
Evidence of a professional illustration and/or animation practice
Demonstrated ability to contribute to an inclusive learning environment for our students through teaching, mentorship and recruitment.
Skills in communicating with an ethnically and culturally diverse student population
Ability to teach and mentor students in a variety of time-based formats, including but not limited to:
Graphic Novels and Comics, Visual Novels/Picture Books, Artists' Books
Video and film
Meaningful integration of illustration/animation practice and teaching
Knowledge of the history of Illustration and Design
Teaching experience beyond graduate teaching assistantships
Rank Assistant Professor Tenure Information Tenure-Eligible (TE) FLSA Exempt FTE 1.0 Full Time/Part Time Full Time Number of Hours Worked per Week 40 Benefits Eligible Yes - Full Benefits Posted Rate of Pay Commensurate with Experience and Qualifications Job Category Faculty Type of criminal background check required: Name-based criminal background check (non-security sensitive)
Posting Detail Information
Posting Number F21704 Number of Vacancies One Desired Start Date 08/12/2019 Position End Date (if temporary) Limited to Current UA Employees No Contact Information for Candidates
If you have any questions about applying for this position, please contact Maria Sanchez at email@example.com, or (520) 621-7000.
Open Date 11/13/2018 Close Date Open Until Filled Yes Review Begins On 01/11/2019 Special Instructions Summary
Applications received by January 11th will receive priority, but the position will remain open until filled.
General application materials will be submitted through the University of Arizona Human Resources Website.
Be prepared to electronically attach a cover letter, curriculum vitae, artists statement, teaching philosophy, a syllabi for a course you have taught, two course projects you have designed (please add this to the syllabi in one single file) and a reference list that includes contact information for three people (phone, e-mail, and address). Letters of reference will be required for semi-finalists. Portfolios are handled separately (see below).
In addition to the above, you will need to separately provide (via the instructions below) personal and student work samples. Submit a singular PDF or a singular PowerPoint containing all of the images.
Your portfolio should only contain:
- 20 images of personal artwork labeled with the title, date, media, and dimensions.
- 20 images of student artwork labeled with the title of the projects, the class it was created for, date, media and dimensions (note: evidence of representational and non-objective student work is very helpful).
If artwork has a time-based element, you may include a link to a Vimeo or YouTube video within the PDF or PowerPoint. Do not embed videos in the PowerPoint. Keep video samples to a reasonable duration. The committee will sample a maximum length of 3 minutes.
The singular portfolio file should be named following the conventions listed below and emailed to firstname.lastname@example.org
Important notice: this e-mail is digitally processed and nothing in the body of the email will be received. To ensure that it is received by the committee and processed correctly, the attachment must be named using the following convention:
For example: Smith_Jane_Portfolio.pdf
Please note: You will be required to provide contact information for a minimum of three professional references within your application. Should you be selected as a finalist for this position, your references may receive an automatic email. This email will ask your references to complete a brief questionnaire in regard to your suitability for the position as well as request the attachment of a letter of recommendation.
At the University of Arizona, we value our inclusive climate because we know that diversity in experiences and perspectives is vital to advancing innovation, critical thinking, solving complex problems, and creating an inclusive academic community. As an Hispanic-serving institution, we translate these values into action by seeking individuals who have experience and expertise working with diverse students, colleagues, and constituencies. Because we seek a workforce with a wide range of perspectives and experiences, we provide equal employment opportunities to applicants and employees without regard to race, color, religion, sex, national origin, age, disability, veteran status, sexual orientation, gender identity, or genetic information. As an Employer of National Service, we also welcome alumni of AmeriCorps, Peace Corps, and other national service programs and others who will help us advance our Inclusive Excellence initiative aimed at creating a university that values student, staff and faculty engagement in addressing issues of diversity and inclusiveness.
Quick Link for Internal Postings http://uacareers.com/postings/33400
Required fields are indicated with an asterisk (*).
Where did you first learn about this position?
Arizona Daily Star
Chronicle of Higher Education
Department of Economic Security (DES)
Diverse Issues in Higher Education
Hispanic Outlook in Higher Education
Local Job Banks
Pima County One-Stop
Referred by UA Employee
Invited by Dept to Apply
Do you have a MFA in Animation, Illustration, Film or related area?
Documents Needed to Apply
Statement of Teaching Philosophy
Reference/Referee Contact Information
Full-Time Lecturer (Simulation, Animation & Gaming)
The School of Visual and Built Environments invites applications for a full-time lecturer position in Simulation, Animation, and Gaming; the appointment will start in fall 2019.
Principal Duties and Responsibilities
Teach courses in the field of Simulation, Animation and Gaming including modeling, texturing, animating, cameras, lighting, rigging, compositing, dynamics, environmental design, and Senior Design Capstone courses. These courses may include and not limited to Maya, 3dsMax, Photoshop, After Effects, Inventor, Illustrator, or Unity.
Assign and submit grades in accordance with established University schedules.
Keep posted office hours during the week, which are scheduled at times most beneficial to students.
Provide course advising to students.
Perform related school duties as required.
Practice collegial and professional relationships with faculty within the program, department, college and university.
Master's degree or doctoral candidacy or completion in Simulation, Animation, and/or Gaming or any closely related area. B.Sc. Degree with at least 4 years of professional experience in the area of Simulation, Animation, and/or Gaming may be considered for this position.
Documented knowledge of the key concepts and applications in the field of Simulation, Animation, and Gaming including modeling, texturing, animating, cameras, lighting, rigging, compositing dynamics or environmental design.
Documented ability to learn and adapt to new teaching content areas and software.
Excellent written communication skills and interpersonal communication skills.
High level of proficiency with Maya, 3dsMax, Photoshop, After Effects, Inventor, Revit, and/or Unity is highly desirable.
Documented experience working with nontraditional and returning students.
Documented experience working with online course software.
Proven skills in directing student and/or team projects.
Two-to four-years of simulation based instructional experience including training and application.
Equivalent combination of relevant education and experience.
Capable of designing and redesigning course content for Simulation Animation and/or Gaming courses, including tests, quizzes, weekly assignments, projects and portfolios.
Capable of working well in collaborative work environments.
Capable of directing independent studies.
Capable of reviewing textbooks and other course materials, which are under consideration for inclusion in the Simulation, Animation and Gaming courses.
Applicants should submit a cover letter, resume, evidence of effective teaching, a digital portfolio, and copies of graduate and/or undergraduate transcripts.
Application materials should include 1) letter of application, 2) curriculum vitae, 3) statement of teaching interest, 4) a digital portfolio, 5) copies of graduate and/or undergraduate transcripts, and 6) names and contact information of three professional references. Review of the applications will begin as soon as possible and continue until the position is filled.
If contacted, you will be asked to present official transcripts of your highest degree earned at the time of interview.
Eastern Michigan University is an Equal Opportunity Employer and Educator that is strongly committed to achieving excellence through cultural diversity.
Sr. Product Manager, Camera
GoPro makes it easy for people to celebrate and share experiences. We believe life is more meaningful when shared. We build cameras, software, and accessories that help the world share itself in immersive and exciting ways.
GoPro is a global movement whose business is driven by shared experiences. We celebrate diversity. We practice inclusion. We foster belonging. We demand equality. And we share the experiences of individuals and communities who also hold these values as core to who they are. From São Paulo to Munich, Silicon Valley to Shenzhen, we are dedicated to building a company that reflects and honors the diverse global communities where we live, work, and play.
We are looking for a seasoned and ambitious Senior Product Manager to define and drive the hardware roadmap, products, and features for GoPro's capture devices. This individual will assess the market and customer needs to help GoPro deliver the easiest way for all customers to capture beautiful footage no matter their skillset. This person will create a vision that spans the entire user story, spanning hardware, software, app connectivity, as well as accessories, based on market understanding and customer-driven data. The right candidate will be proactive in reviewing and collaborating with Engineering, ID, QA, IQ, Legal, Operations, and Sales to drive their vision into a successful cadence of releases for our customers.
Own products and features through research, conception, development, launch, and into sustaining until their products' end of life.
Define the requirements for hardware products and features that deliver on vision.
Use market and customer data to define the vision and hardware roadmap for GoPro's camera products.
Craft detailed definition of product requirements to enable engineering, UX, and QA to build and test against vision.
Effectively present product vision and requirements to executive staff and external channel partners and make recommendations.
Partner closely with the broader GoPro product management organizations including software, cloud and accessories to build a compelling end-to-end customer experience.
Collaborate with cross functional teams (engineering, UX, QA, legal, marketing, operations, etc.) to make product tradeoffs as needed.
Triage bugs and support sustaining efforts on products and features post-launch.
Maintain product metrics, tracking performance, bugs and necessary improvements until product end of life.
Skills We're Stoked About
Bachelor's degree in a technical field, or equivalent work experience.
6+ years of product management experience in managing hardware products in in the customer-facing consumer electronics space.
Outstanding written skills in documenting requirements, creating effective and compelling presentations, and crafting roadmaps.
Proven ability to clearly and confidently articulate their position verbally in stressful environments including large audiences, executive staff, or cross functional meetings.
Experience in utilizing JIRA and Confluence for product requirements, stories, and bug triaging.
Experience working with both Agile and waterfall product development methodologies.
Experience bringing to market compelling consumer electronic products, features, and experiences that have received high customer satisfaction rating.
Experience presenting to executive staff where they achieved successful buy-in on product and roadmap proposals.
Specific experience in owning big, complex and innovative hardware products or ecosystems, especially those that require software integration.
Extensive understanding of camera technologies, competitive landscape, and where those products/technology are trending long term.
Fully-stocked kitchen with snacks galore
Live it. Eat it. Love it. – Two dedicated hours during your week to explore your passions and capture it with your GoPro.
Get your very own GoPro (Mounts and accessories included)
Discounted employee stock purchase plan (ESPP)
Discretionary Time Off
12 weeks paid Parental Leave for new parents
Medical, dental, and vision insurance – premiums are 100% paid for employees, 80% paid for dependents
Life insurance and disability benefits
Employee commuter shuttles
GoPro is an Equal Opportunity Employer.
Data Scientist, Ar/Vr Camera
At Facebook, we have many opportunities to work with data each and every day. How would you like to work on data and build some of the tools that are critical to moving & transforming this data into valuable & insightful information?
If so, this is the right job for you. Join a team of Data Engineers and Scientists in the Camera Team! The mission of the Camera Team is to empower people through Augmented Reality (AR), and in doing so build a world class Camera. Data Scientist support everything from helping product teams build new pipelines to track new and existing AR experiences, or measuring the performance of the underlying AR tech (e.g. face and hand trackers, plane detectors, etc.).
The Camera team is also a platform team, meaning that the technology we build supports not just Facebook's main app, but also Instagram, Messenger, Bonfire, etc. Data Scientists on this team will be uniquely positioned to analyze data, influence teams and create impact across the Facebook family of apps!
- Analyze complex data sets to identify and interpret trends and patterns in new and existing products.
Apply statistical techniques to understand groups of users, their engagement with the platform, and the performance of the platform itself.
Communicate clear product recommendations to business partners using data trends and analyses.
Work with business partners to ensure proper collection and logging of data needed to provide actionable metrics and goals that align with strategic priorities.
Use technologies and methods such as Dataswarm, Hive, Python, R, SQL to create deep scalable and repeatable insights that will empower the team while informing roadmap and team priorities.
- Degree in Statistics, Mathematics, Computer Science or equivalent experience in a related technical field.
Analytical experience in collecting, organizing, analyzing, and disseminating information through usage of new and existing data.
4+ years experience performing quantitative analysis.
Demonstrated experience in SQL and/or other Database Management Languages.
Experience capturing, visualizing and presenting data to executives to assist with business decisions.
- Experience in at least one scientific computing language (Python, R, Scala, etc.).
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