Camera Operator Animation Job Description Sample
Studio Camera Operator (12240)
Make your mark in Broadcasting and Digital Media. Sinclair Broadcast Group and Sinclair Digital Solutions are dedicated to making Sinclair a communications powerhouse! We are the largest and most diversified television broadcasting company in the country. Sinclair owns and operates, programs or provides services to more television stations than anyone and has affiliations with all major networks. Sinclair Digital group is focused on bringing the most engaging content to web, mobile and over-the-top broadcasting to audiences all over the country! Our success is the result of extraordinary employees and an exemplary management team who believe in a vision and are dedicated ensuring a great future for our employees. Whether you are an industry veteran or a just starting out, you can find it at Sinclair! We are advancing the world of Broadcasting and we want YOU to join our winning team!
WCTI/WYDO, in the beautiful Eastern Coast of North Carolina, is looking for a Studio Camera Operator.
- Setting up studio cameras, prompter, microphones, and other related computer equipment
Experience with studio or field level camera work is a plus
Must be able to stand long periods of time
Able to communicate on a headset system
Must have a good personal communications skills
Sinclair Broadcast Group, Inc. is proud to be an Equal Opportunity Employer and Drug Free Workplace!
Open Date 01/09/2019
Requisition Number PRN08894N
Job Title Videography Assistant
Working Title Camera Operator
Job Grade B
FLSA Code Nonexempt
Patient Sensitive Job Code? No
Type Non Benefited Staff / Student
Standard Hours per Week 19
Full Time or Part Time? Part Time
Work Schedule Summary
Shift scheduling will be flexible. Work shift will typically be 4 hours, early morning/late evenings; Monday-Friday.
Is this a work study job? No
VP Area President
Department 00333 - Teaching & Learning Technology
City Salt Lake City, UT
Type of Recruitment External Posting
Pay Rate Range $9.62/hr.
Part-time camera operator and administrative support for the Video Services division in Teaching & Learning Technologies.
Located in Salt Lake City, in the foothills of the Wasatch Mountains, the University of Utah is the flagship institution of the State of Utah's system of higher education and a member of thePAC-12 Conference. Salt Lake City combines the amenities of a major metropolitan area of more than one million people with the friendliness and ease of living of a small, Western city.
Seven major ski resorts are within an hour's drive from campus, and opportunities to pursue activities from biking to hiking to fishing abound. Salt Lake is also home to the Utah Symphony and Opera, the Utah Ballet, several professional sports teams, and a wide range of other cultural and recreational activities.
University Information Technology, the central IT service provider for campus, reports to the Chief Information Officer and is responsible for many of the University of Utah's most critical common IT resources including the campus network; the Campus Information Services (CIS) portal; UMail, telephone, and online collaboration services; high performance and research computing; information security; teaching and learning technologies; software licensing; and a host of other systems and applications. For more information aboutUITvisit http://www.it.utah.edu.
Films and edits lectures, presentations, traditional courses, and special projects using digital and analog acquisition methods.
Works as a technical facilitator for distance learning courses and interactive video conferences originating on the University of Utah campus.
Provides customer services to faculty, students, and staff.
This job description is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities and qualifications required of employees assigned to the job.
High school diploma or equivalency required. Demonstrated human relation and effective communication skills required.
Audio-visual technical aptitude, knowledge of media-production, and the ability to lift up to 75 lbs. are preferred.
This position is not responsible for providing patient care.
Video capture, video production, editing, and customer service experience preferred.
Audio-visual technical aptitude, knowledge of media-production, and the ability to lift up to 50 lbs. are preferred. A valid Utah Driver's License at time of hire.
Applicants must demonstrate the potential ability to perform the essential functions of the job as outlined in the position description.
Special Instructions Summary
The University of Utah is an Affirmative Action/Equal Opportunity employer and is committed to diversity in its workforce. In compliance with applicable federal and state laws, University of Utah policy of equal employment opportunity prohibits discrimination on the basis of race or ethnicity, religion, color, national origin, sex, age, sexual orientation, gender identity/expression, veteran's status, status as a qualified person with a disability, or genetic information.
Individuals from historically underrepresented groups, such as minorities, women, qualified persons with disabilities, and protected veterans are strongly encouraged to apply. Veterans' preference is extended to applicants, consistent with University policy and Utah state law. To inquire about this posting, email: "email@example.com" or call 801-581-2300.
Reasonable accommodations in the application process will be provided to qualified individuals with disabilities. To request an accommodation or for further information about University AA/EO policies, please contact the Office of Equal Opportunity and Affirmative Action, 201 S. Presidents Cr., Rm 135, (801) 581-8365 (V/ TDD ), email: "firstname.lastname@example.org" .
The University is a participating employer with Utah Retirement Systems ("URS"). Individuals who previously retired and are receiving monthly retirement benefits from URS are subject to URS' post-retirement rules and restrictions. Please contact Utah Retirement Systems at (801) 366-7770 or (800) 695-4877 or University Human Resource Management at (801) 581-7447 if you have questions regarding the post-retirement rules.
This position may require the successful completion of a criminal background check and/or drug screen.
The University is a participating employer with Utah Retirement Systems ("URS"). Individuals who previously retired and are receiving monthly retirement benefits fromURSare subject to URS' post-retirement rules and restrictions. Please contact Utah Retirement Systems at (801) 366-7770 or (800) 695-4877 or University Human Resource Management at (801) 581-7447 if you have questions regarding the post-retirement rules.This position may require the successful completion of a criminal background check and/or drug screen.
Manager, Human Resources - Paramount Animation
Overview and Responsibilities
This key position will play a unique role as both a Human Resources Recruiter with responsibility for full cycle recruitment for Paramount Animation's productions as well as a Generalist with specific responsibilities. It is responsible for partnering with the various productions to proactively address issues related to attraction, retention and culture in addition to collaborating with the Human Resources and Industrial Relations team to develop and implement initiatives and programs and monitor performance. This position will also partner closely with the Industrial Relations (IR) team as it relates to the production personnel including matters involving the collective bargaining agreements.
Responsibilities include, but not limited to:
Deliver staffing and organizational development services to Paramount Animation productions
Participate with guidance and direction from HR and IR in identifying, evaluating, and resolving staff relations and work performance problems to facilitate communication and improve work performance
Proactively identify organizational issues and provide coaching and counseling for an effective leadership team and collaborative culture
Facilitate Human Resources and Industrial Relations processes and ensures operational excellence including new hire orientation, training and development, benefits and others.
Coordinate with Industrial Relations by identifying potential employee relations issues as determined and supporting investigations
Manage Human Resources processes employee development, learning and development, internships, recognition, and compensation in conjunction with Human Resources and Industrial Relations
Assist with administration of policies, procedures and practices in accordance with collective bargaining agreements and federal and stated legal requirements
Maintain and establishes awareness and understanding of employment law, industry trends, current practices and new developments as directed by Human Resources and Industrial Relations
Responsible for full lifecycle recruitment for the Paramount Animation productions
Attend career and business events to promote open opportunities as well create a pipeline of talent for future roles
Solicit and find creative ways to connect with viable candidates utilizing both in-house and external tools (Linked In, Variety Insights, Job Boards, etc…)
Conduct informational interviews as needed
Build and maintain pipelines of up and coming talent in the industry to easily fill high profile openings
Bachelor's Degree in business or a related field is required
5-7 years of related work experience in Human Resources
Experience working in the entertainment industry
Animation industry experience strongly preferred
Experience working in a union environment preferred
Strong proficiency in all Microsoft applications (Word, Outlook, PowerPoint, Visio), and advanced excel skills
Strong analytical skills
Excellent interpersonal, as well as written and verbal communication skills
Excellent organization, administrative and communication skills are necessary in order to coordinate multiple tasks simultaneously
Ability to effectively interface with various levels of management
Excellent process and problem solving skills
L'oreal Travel Retail Americas \U2013 Retail Design And Animation Merchandiser
To be considered, candidates must be eligible to work in the United States. No visa sponsorships will be provided.
No relocation assistance will be provided.
L'Oreal Travel Retail Americas – Retail Design and Animation Merchandiser
L'Oreal operates in a unique distribution channel called Travel Retail covering POS such as Airports, Airlines, Cruise ships, border stores, downtown duty free stores.
Travel Retail Americas is headquartered in Miami and we are currently seeking driven, passionate, and customer focused Retail Design and Animation Merchandiser to join the team.
The position is based out of Miami.
Expresses and decodes brand's image/value & sense of purpose.
Understands & Integrates Market specificities.
Design technical drawings (3D renderings + production plan).
Project management and follow up.
Bidding /vendor management and development.
Quality control and follow up of projects from design, concept to installation, visual strategy, and repairs.
Coordination with commercial team and client.
Animation & Launches design- Follow Up & Installation.
Strategic Ranking analysis & Database creation/maintenance.
Presentation on Brand Roll out and strategy- Performance studies before and after launch action.
Understands customer path & shopper experience's rules
Uplifts brand's visual identity to build customer centric retail concepts
Adapts the retail concept according to the distribution channel or customer profile
Cooperates with 360° internal & external stakeholders to guarantee consistent retail experience
We are seeking a motivated intern who is interested in working in the exciting environment of our Animation Department. There will be opportunities to work with members of other departments during the implementation of your animations. The intern will also have the opportunity to be mentored by senior members of our Animation team.
Essential Duties and Responsibilities include the following:
The Animation Intern will be creating simple animations and provide support to the animation team.
The required animations will include in-game characters, props, cinematics, and bug fixing.
This intern will have the opportunity to learn new techniques and tools that are required to bring our characters to life.
Intern must be a full-time student enrolled at a college or university, working towards a BFA in Computer, Traditional, or Experimental Animation. We will also consider Art, Illustration, or Graphic Design majors with animation experience. Master's candidates may apply for this internship.
The ideal intern would be energetic, self-motivated, creative, and responsible, have a passion for video games and animation and be willing to work hard.
Introductory 3D animation experience, drawing skills and previous experience with Maya is preferred.
This is a paid, full-time internship.
The student must be available to intern 5 days per week for approximately 40 hours a week.
The duration of internship is flexible, but we expect at least an 8 week commitment from our interns.
This role is based in Durham, North Carolina, and a housing stipend is available for this position.
Simply click the "Apply" button and submit your resume and your reel/portfolio. We look forward to checking them out!
Art Lead, Facial Animation
Monolith a subsidiary of WB Games Inc. seeks a Lead Artist, Facial Animator who has a passion for creating facial animation performances and organizing a team to ensure project goals are met. Candidate will be responsible for leading a team of facial animators in establishing, maintaining and continually improving the quality of facial animations for systemic in game presentations and real-time cinematics. The Lead Artist, Facial Animator will work closely with the Directors of Art, Animation Director, Realization, Department Leads and other key stakeholders to ensure that both the aesthetic quality and content creation efficiency is maintained at the highest level. Candidate will be well versed in the nuances of facial performance, animation principles, facial capture pipeline and associated art tools. Candidate will be responsible for coordinating with a team of artists, to complete high quality Facial animation content. The Lead Artist, Facial Animator will regularly attend cross discipline meeting and discussions to obtain a deep understanding of project goals and dependencies. Candidate will participate in regular reviews with the Facial Animation team and Directors to help maintain consistency and quality of facial animations across entire project. Additionally, The Lead Artist, Facial Animator is responsible for researching, developing, and recommending new art/tech to help push the studio quality bar of all facial animation content forward.
What part will you play?
Work with Director of Art, Director of Technical Art, and Engineering staff to continue to develop an efficient, scalable toolset that delivers facial animation at the highest quality possible.
Create high quality facial animations for in-game presentations and real time cinematics.
Work with Production on project dependencies, scheduling and management of scope capacity for the Facial Animation Team.
Regularly attend cross discipline meeting to understand project goals and dependent partners needs.
Review project specific face animations across all in game presentation systems on a regular basis to ensure optimal implementation and high quality output.
What do we require from you?
BA in art or related field or equivalent experience
8+ years working as an animator in the entertainment industry with a focus on facial animation
3+ years as an animation lead or equivalent leadership role.
At least 3 shipped AAA titles.
Experience in mocap animation pipelines.
Experience working in modern facial animation pipelines
At least 8+ years' experience with industry standard 3-D animation package (3D Studio Max, Motion Builder, and Maya)
Deep understanding of FACS based animation analysis and implementation (Example Faceware).
Strong understanding of facial likeness capture and scan processes including light stage, photogrammetry, HMC and hybrid approaches.
Deep knowledge of facial topology, anatomy and rigging solutions to best support both automated and individually authored performances.
Director, Animation Management
Insomniac Games is looking for a Director, Animation Management. This department head will have a leadership style that is marked by personal visibility, open communication, relationship building, collegiality, and teamwork. This role is the guidepost for instilling excellence across our animation team by building, managing and mentoring a world-class Animation Department. The Director will ensure on time deliveries at the highest level of quality through strategic planning, team leadership, and collaboration. If this sounds like the opportunity to lead and encourage people, read on.
Essential Duties and Responsibilities include the following:
Directs and ensures the professional development of all animation employees
Supervises employees across the animation disciplines and studio locations
Leads, coaches and mentors' animators and ensures continuous feedback is provided and oversees the counsel and guidance of individual employees on career development plans
Keeps abreast of all projects and communicates goals and objectives to the team
Provides long-term strategic resource planning and technical solutions to ensure growth through creative problem solving and operational constraints
Ensures that standardized practices are implemented and applied across projects, departments and locations to meet quality and aesthetic standards
Establishes reporting structure of the animation department
Builds and maintains relationships with peers and senior leaders to align project and departmental priorities.
Advises leads on production pipelines, animation assignments, and production tasks
Creates and enforces project animation schedules in conjunction with Project Management and may assign employees to productions to balance the needs of production with the professional development needs of the employee
Assists in pre-production planning
Provides budgeting for art department
Coordinates mentorships, speaking and educational opportunities for the animation team
Deadline-oriented approach, with the ability to get results even in difficult situations
Other duties may be assigned
Education and/or Experience:
Master's degree (M.A.) or equivalent; or ten years related experience and/or training; or equivalent combination of education and experience.
In-depth knowledge of Maya, including FK and IK techniques and basic rigging methodologies.
Proficiency with production tracking programs.
Proficiency with non-linear editing programs, such as Premiere, as well as working with sound and music.
Possess creative collaboration and problem-solving skills, with an understanding that many times it's appropriate to defer to the expertise of specialists
Strategic and contemporary management skills and oriented towards the big picture and operational detail
Deadline-oriented approach, with the ability to get results even in difficult situations
Microsoft Office Suite
Ability to learn new tools quickly is a plus
If this is the opportunity that you have been looking for, we'd like to hear from you. Please use the link above and apply directly to the position. Thanks!
Camera Test Engineer
We are looking for the following:
- Strong understanding of photography and cinematography
- Familiar with exposure, white balance, noise and sharpness
- Experience in Camera IQ testing and/or sensor testing
- Experience with subjective image quality on consumer product
- Exposure to Adobe Photoshop
- Hands-on experience with MatLab, Imatest and statistical analysis is a plus
- Minimum BSEE or equivalent
Senior Technical Artist, Animation
What part will you play?
NetherRealm Studios, a division of WB Games Inc., is looking for an exceptionally skilled Senior Technical Animator to help set the bar for high end console character animation. The ideal candidate would have strong foundational animation skills and experience developing animation pipelines, tools and rigs, all the way from motion capture to in-game implementation.
Developing tools, defining best practices, character rigs, character skinning, and working with other internal teams to implement high quality character animation.
Help drive the adaptation of new technology, tools and workflows with a forward looking goal of delivering industry leading animation.
Produce in-game and cinematic animation content.
Work with Lead Technical Artist, Art Development Director and Studio Art Director to establish and maintain a high quality bar for animation.
What do we require from you?
5+ years experience in the industry
At least 1 published game
At least 5+ years of experience with Maya and MotionBuilder is required.
Experience with motion capture data and processing.
In depth experience with creating and maintaining high end character rigs.
Knowledge of scripting with MEL and Python.
Experience with in-game animation systems.
Experience with melee combat animation is a plus.
Experience with engine based procedural animation techniques is a plus.
The ability to research and develop forward thinking animation technology and tools.
A strong foundation in character animation and anatomy.
Experience with facial anatomy, rigging and FACS is a plus.
Able to self-manage and meet deadlines while setting a professional and collaborative tone.
Must have excellent communication and collaborative skills, coordinating and working with multiple departments to achieve set goals.
Willingness to accept direction and redo/iterate work until it's right.
Must have an active, passionate interest in current video games and technology to help drive our products to the next level.
Portfolio/website demonstrating your technical skills
Animation Course Content Developers-Independent Contractor, Temporary
Animation Course Content Developers – Independent Contractor, Temporary
- Immediate need for talented Animation course content developers to create innovative & inspirational online courses for a growing college. Candidates may be located anywhere in the US
Rocky Mountain College of Art + Design seeks experienced subject matter experts to create 2D Animation course curriculum for our online program. These are temporary independent contractor positions. Must be able to start upon hire and complete project within 10-12 week timeframe.
We are seeking course content developers for these online courses:
- Animation Layout + Production Design (requires experience creating layout and production designs for animation or film and Photoshop)
- 2D Computer Animation I (requires experience with Character Animation, Technical Animation, Performance, Dialog, Toon Boom Harmony)
- 2D + Z (requires experience with Toon Boom Harmony, Autodesk Maya)
- Advanced Character Animation
- Motion Studies (requires experience with Character Animation, Performance, Dialog, Toon Boom Harmony)
- 2D Computer Animation II (requires experience with Character Animation, Technical Animation, Performance, Dialog, Toon Boom Harmony)
Create assignments, lecture/presentation content, and assessments, and rubrics in support of pre-defined course learning objectives. Select reading and media materials to enhance student learning. Include images and video that support the learning outcomes. Develop weekly discussions pertaining to learning outcomes.
Work collaboratively with Instructional Designer who serves as project manager and other personnel
Create demo videos using Harmony or similar software
Submit high-quality weekly deliverables, revise as requested
Participate in brief weekly or bi-weekly status and collaboration meetings (through Skype or similar product)
Ensure quality and schedule requirements are met
Ensure curriculum is original (does not violate intellectual property or copyright law)
- Bachelor's or master's degree in Animation preferred
3-5 years professional experience animating characters in a digital or traditional environment
Online curriculum development and teaching experience preferred but not required
Experience working within schedule deadlines
Excellent character animation skills
Thorough understanding of Toon Boom Harmony Software (must have your own license)
Ability to write clear directions
Ability to demonstrate processes and record hands-on animation techniques (Harmony)
Research, analysis, synthesis
Excellent written communication skills, verbal communication skills, and the ability to collaborate remotely
Highly proficient with MS Office (Word, PowerPoint), Google Drive/Docs
Attention to detail. Excellent writing, editing, grammar, spelling, and document formatting.
Strong technical capabilities using computer hardware and software
Able to work collaboratively and communicate diplomatically with a variety of people
Able to work efficiently within schedule and budget parameters
This position may make recommendations on operating procedures. Independent judgment is required when developing content, managing time, and working with team members to ensure project targets are met.
HOW TO APPLY
For immediate consideration, please follow the link to our online application and upload your cover letter, resume, and sample work. Indicate the courses you are applying for in your cover letter:
- Animation Layout + Production Design
- 2D Computer Animation I
- 2D + Z
- Advanced Character Animation
- Motion Studies
- 2D Computer Animation II
Candidates may be located anywhere in the U.S. as long as they have reliable computer, internet, phone, and the ability to collaborate electronically. Contractor must have own computer hardware and software.
Making better hires starts with building better job descriptions
- Browse 100s of templates across 40+ industries
- Customize your template with your company info & job requirements
- Post it to 20+ job boards in seconds – for FREE!